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/tg/ - Traditional Games

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69447290 No.69447290 [Reply] [Original]
Quoted By: >>69449177 >>69450462

Imagine a future where a "GM bot" is invented, aka a computer application capable of running any TTRPG system just as well as a human could, if not better thanks to perfect memory and instant calculations. (Skip the block of greentext if you're not concerned with the specifics I'm thinking of)

>An app called something like "GMbot.exe" is invented
>It can be taught any game system through installation files
>It can be tweaked to follow custom house rules over official ones
>It would never misuse rules, unless deliberately tweaked to make room for stuff like the "rule of cool"
>Based on keyword inputs inserted by a user, it can automatically generate complex campaigns/worlds with intricate storylines and potential plot-hooks full of twists and tension. Anything not specified would be randomly created based on if it fits
>Unlike in videogames, player desicion making is still as limitless as has always been in TTRPGS
>Its elaborate adaptive AI always has a sensible outcome/response for any of the actions the players take and constantly adapts/caters the story's direction to fit the group's playstyle
>It picks up on what players say/want to do either via listening to what they say, or through letting players type/interact with whatever computer the app is run on.
>It can deepfake any voice it has sufficient recording data of, and comes prepackaged with voices ranging from diverse humans of different accents/languages/ages to alien/monster sounding ones, letting it perfectly voice-act any character it needs to
>It is eventually made so affordable (if not free) that everyone has access to the application
>Human GMs are largely made redundant (at least for typical games)

Putting aside how improbable/impossible it would be for something like this to ever exist, what is your take on it? Would it permanently improve those kinds of role playing games, or would it suck all the magic and fun out of collabarative storytelling forever?

14 posts omitted.
>> No.69449146

>and/or the GM
Not that normal, but I guess I have wanted to die a couple of times while GM so I guess I should be thankfull

>> No.69449177

>Imagine a future where a "GM bot" is invented,
Ok, you've got a future where you can have AI pretend to people to an extent that they can interact believably enough with humans. 90% of the service industry is out of a job, the economy is in the shitter, and the world is probably unrecognisable by this point.

What was that about GMbots again?

>> No.69449333
Quoted By: >>69449394

This is incorrect, it is indeed possible for creative AI to exist. That being said, the "perfect memory" part is a joke.

>> No.69449394

How so? I think you could make a somewhat believable emulation of a creative AI, but it would still be an easily broken illusion.

Nice trips by the way.

>> No.69450462

Only way to have an AI replacement for a human GM would be to have an AI so advanced that it is, for all intents and purposes, human. Using them as slave labor would be profoundly unethical at that point, and if you can't use AI as slaves then there's no reason to have an AI in the first place.

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69447005 No.69447005 [Reply] [Original]

Many of us would agree we're tired of dragons and knights and local lords and the standard tropes of places with names like "Ashandia" and "Winter's Pauldron."

I think we've wrung every bit of use out of Tolkien's tropes. Elves and orcs and gnomes and ancient evils lying in wait.

What's the next kickstart to the genre? What does it need? Where is fantasy headed?

53 posts omitted.
>> No.69454383

watching it now. satanist upper class gits are kinda underrated as far as villains go

>> No.69455383

rex was cool but other than that it wasn't anything special. i've only watched the dracula movies and one of the frankensteins and this movie wasn't better than them

>> No.69455434

Winter's Pauldron is a fucking sweet name for a snow capped mountain in an otherwise warm locale.

Also reminder that the real world has even dumber location names, to include "Red Stick", "Over there", "Virgin soil", and "Dirt Land"

>> No.69457641

Taking one step out of medieval Europe will resolve this issue

>> No.69457752

And this is why a lot of things suck. The best things, be it art, books, movies RPGs are the ones made to satisfy the creator and then offered up as, "Here I like this, you might also like this" Depending on subjective taste you might consider some of these the worst as well. But at least its honest. Things created specifically to target a market are at best mediocre.

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69446776 No.69446776 [Reply] [Original]
Quoted By: >>69447009 >>69450275

What's the best system for playing a game about plucky kids with PSI saving the world?

Preferably something straightforward enough for my brainlet players to understand.

>> No.69447009
Quoted By: >>69449172

If you like d20, you could use Mutants and Masterminds and just limit the power effects list to psionic/can-be-refluffed-as-psionic powers.

>> No.69449172
Quoted By: >>69451270

I considered that, but it seemed too high power to represent normlish kids. I've heard HERO works better at low power, but is it really complicated?

>> No.69450275

Monsters and other childish things

It's literally just rolling a number of dice and picking dubs, trips, whatever, even the most braindead players can manage that

>> No.69451270

M&M has power level constraints. Hero, like most universal systems, is only complicated in character design process.

Another option would be a World hack. Or a universal system that isn't crunchy. Quirky settings benefit from rules light systems

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69446716 No.69446716 [Reply] [Original]
Quoted By: >>69447953 >>69448308

Choose your poison!

2 posts omitted.
>> No.69447951


I know this is all shitposting, but a local dude told me he likes the setting because the gods of the universe are walking around doing things instead of just being these mythical entities that may or may not be directing things. I only read the nighthaunt book, and it was annoying at how inconsistent it made Nagash, and honestly how sort of dumb it made him as well.

>> No.69447952

I find it nice little continuation and salvage of old fluff. There is not much new shit in AoS just stuff that really reminds me of early editions of WHFB. Like point at an army and I will show where it was in old fantasy.
All except SC, which I hate because I am not fan of poster boys they are. And even then they are basically just demons of sigmar that eventually go insane and murder everyone

>> No.69447953
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Go Warhammer Fantasy!

>> No.69448308

GW knows better they will never fuck with 40k dude

>> No.69448959


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69446471 No.69446471 [Reply] [Original]

>the heroes team up with the previous villain to fight a bigger villain

40 posts omitted.
>> No.69453205

That's infinitely better

>> No.69453222

>The lone stranger shows up in critical moment, and saves the day
>He's also fatally wounded in the process, so no DMPC Mary Sue bullshit

>> No.69453228

forgot to put it in the spoiler but it was a deal with a devil

>> No.69453707

You were planning on it, but alas...

>> No.69456467


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69446391 No.69446391 [Reply] [Original]
Quoted By: >>69451285


but seriously,the son of a bitch who did this needs to be skinned alive.

14 posts omitted.
>> No.69451026
Quoted By: >>69451135

You are some paranoid, cunty thing to think he's somehow paying shills for here of all things.
Astartes were good videos and the YT channel got hacked, why do you have to care about the dude bringing this up in a video.

>> No.69451135

Because this same OP has been posted several times in the last 24 hours and other Quartering videos get similar treatments

>> No.69451285

So why doesn't the guy just make a new channel?

>> No.69451608

MajorKill the sweary Aussie has also been hacked by a chinese Crptoscammer. The fucker is livestreaming RIGHT NOW with the chat turned off

>> No.69451712

Getting invested in a YouTube channel is more
Zoomeriffic than playing a tabletop game from the 80s

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69446390 No.69446390 [Reply] [Last 50] [Original]
Quoted By: >>69452558

How would /tg/ go about creating a *playable* medieval fantasy setting and campaign involving local lords, female martials, gunpowder firearms, and other stale memes while taking all of them seriously?

92 posts omitted.
>> No.69451305

Any setting you can imagine can be justified as taking place on some backwater world somewhere, either undiscovered by the Imperium or where its agents keep a low profile. Extreme narrative adaptability is a major feature of the setting.

>> No.69451917

A giant forged me a sword out of blood.
It was an A+ sword.

>> No.69451995

A giant made me a sword out of anger.
It keeps missing the target

>> No.69452087

A giant made me a sword out of articipation.
I can't wait to draw it.

>> No.69452558

Since time immemorial, local lords have only taken the greatest warriors of womankind as wives, to breed strong sons to lead their gunmen-at-arms.

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69446349 No.69446349 [Reply] [Original]
Quoted By: >>69446789

Happy shogi day, /tg/.
Hopefully you'll take some time today to play a game or two of one of the best chess variants.

3 posts omitted.
>> No.69446650
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Fucking moot ate my picture

>> No.69446789
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Quoted By: >>69447203

Shogi would be much more intuitive and accessible if they had taken the time to carve distinct pieces instead of just writing kanji on them. Pic related takes all of the difficulty out of learning the game.

>> No.69446829

There were tons released on snes/n64/ps1 in japan, although the only western one I can think of is shogi master for dos.
For more modern stuff, there's shogi wars (very popular app which can be accessed through browser), although the app is mostly for playing against other people. Most modern software, though, is made for either analyzing games(either manually or with an engine), or for playing games between two engines. I do think actual shogi games do still get made (I remember one being announced for switch) but they're mostly console and Japan exclusive.

>> No.69447203

Kanji aren't really that bad desu. There are only eight, and most of them are fairly distinct from one another. You'd have to learn them eventually anyways, since there's no standard for "westernizing" the pieces, and literally almost every publication (whether for japanese or for foreigners ) uses kanji.

>> No.69448444

Bump before I go to bed.

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69446203 No.69446203 [Reply] [Original]

>Screw you and your realism billshit, Dave. Not only does the setting have firearms, it now has automatic weapons and ATGMs. No, nobody knows who developed them or how they can produce them without a modern industrial infrastructure. Blacksmiths just do.

30 posts omitted.
>> No.69453054
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Quoted By: >>69453106

>And are you ready to face the consequences of guns in medieval times?
Look, Dave, I just wanted to make a setting with armor and glowing swords and modern guns and wizard towers and mythological creatures and cowboys and robbers and ancient aliens and feathered dinosaurs and Warlocks who go "pew pew" and good Necromancers with dancing skeletons and sentient robots and spaceships that look like sailboats and floating rocks and Adventurers Guilds and the occasional Eldritch horror and all the other things I think are rad and cool and awesome. I play these games so I can have an excuse to hang out and be silly with my friends for 5 hours once a week, so quit being so serious, you're bringing everyone else down.

>> No.69453106

>this whole post
I fucking love you.

>> No.69453116

In FFXIV, craftsmen just mold raw magic into items. They use materials as catalysts, rather than actually building anything. This is their explanation for why smiths just smack a glowy orb over and over before getting a gun.

>> No.69453137


>> No.69453246

>Lenin caused the civil war
Not decades of recurring famine, the disaster of ww1, or the czar gunning down peaceful protestors?

And mysterious sci-fi stuff existing in sword-and-sorcery settings is cool

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69446158 No.69446158 [Reply] [Original]

Hey there /tg/, you have joined the objectively best chaos faction, right?

10 posts omitted.
>> No.69446978

Fuck you erebus

>> No.69447091




>> No.69447884
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Reminder that Papa Nurgle loves his children.

>> No.69448241

Fuck you Erebus

>> No.69448292

Fick dich Erebus

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69446128 No.69446128 [Reply] [Last 50] [Original]

Quirky drawing styles edition

>post art
>fulfill requests
>be nice and thank people

But most importantly
>fight about breastplates and armor heels

167 posts omitted.
>> No.69468216

heels > no heels for all characters in all contexts

>> No.69468370
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Quoted By: >>69470139

What is this type of art style called?

>> No.69470139

That's a reaaally good portrait. IT doesn't have a digital look which is really impressive.

>> No.69470410
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>> No.69470871

If you switch dex with con its basically me. Want a picture?

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69445945 No.69445945 [Reply] [Original]

I can't believe they retconned away the Emperor being betrayed by Horus, 40keks seething right now how does it feel to have your precious setting taken away

58 posts omitted.
>> No.69454869
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Quoted By: >>69454956

Horus' body remains intact and was looted by Fabius bile in an epic raid on the remnants of the sons of Horus in Repairer of Ruin

>> No.69454956

This anon >>69454869 is right but his soul is in fact as deleted as is possible for a primarch's soul to be, basically vaporized, though it's theorized there might be fragments that came off of him pre-annihilation.
The emperor did this because he knew the chaos gods would just resurrect a forcibly twisted horus/spend eternity torturing him for his failure otherwise. It was a mercy.

>> No.69455127
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>> No.69455154

Other way around 40k is in the crystal ball of a random wizards tower.

>> No.69455171

As is the nature of chaos.

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69445775 No.69445775 [Reply] [Last 50] [Original]

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to flesh out the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that replying to other posters is what keeps the thread alive, not dumping walls of text.

Official Discord: https://discord.gg/yrp9saR

Resources for Newfags: https://sites.google.com/view/wbgeneral/

Worldbuilding links: https://pastebin.com/JNnj79S5

Previous Thread: >>69382352

Setting prompts:
>Tell us about the most dangerous entity or type of entity in your setting. This doesn't have to be an "enemy" or even a villain, but it certainly can be.
>What kind of motivations drive villains/enemies in your setting? Do they believe they are justified (or are they, in your opinion, justified), or are they evil for the sake of it?
>What kind of motivations, APART from "stopping villains," drive heroes in your setting?

Methodology prompts:
>How important is it to justify or work around "heroic" figures killing their foes, and what are some ways to do so?
>What is the one thing you would most like to see other worldbuilders doing MORE of, and why?

92 posts omitted.
>> No.69467266
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Quoted By: >>69470140


>> No.69468899
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>> No.69469554
Quoted By: >>69470140

I'm looking for excuses to routinely engage in structured mutual-combat in a pre-modern setting which would allow players to lose without ending the narrative.
What comes to mind immediately are duels and gladiatorial-style professions, but I'm otherwise coming up empty.
Reason being, I'm DM for a long-time group (coming up on 10 years), and combat really lost its edge, when weighed against the narrative, a long time ago. Aside from mutual familiarity (they with my encounter design, me with their party dynamic), there is a meta-level awareness of the game as a game, when combat starts, such that everyone knows that they're supposed to win. Because losing means dying, and no one wants the story to end in a cave fighting nameless mooks.

So I'm looking for a way to let the players lose combat encounters without dying, which I can build a narrative around, for an upcoming short campaign which will hopefully breathe some life back into the mechanical aspects of play.
Related, feel free to suggest published systems/settings which focus on this type of game.

>> No.69470140
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Quoted By: >>69470232

Trial by combat comes to mind: https://www.medievalists.net/2017/11/trial-combat-bloody-business-justice/

Also check the wuxia code of conduct >>69467266, I reason that one could adopt or adapt it for other cultures, adding some spice. Or a wuxia system and/or setting might provide appropriate combat. Unfortunately, I don't know which one would be good.

This may sound weird or dumb, but have you considered aping the duel system of Pokemon and similar settings? Summoned creatures/spirits can fight and perhaps even lose their physical forms without it being deadly.

One could also consider how combat among pre-industrial armies ended with one routing the other and then killing a part of the fleeing. Yet, the mortality of such battles was quite low (losing roman armies suffered about a loss of 16%), allowing the losers to recover. Players could assume command of factions within a nation/guilds inside a city/noble houses vying for an empty throne/kingdoms and dabble in constant skirmishes which only culminate in a large battle/siege at the end of the campaign.

>> No.69470232

While I'm not looking to run skirmish/civ type campaign, the Pokemon suggestion isn't bad at all. I've been thinking along the lines of martial duels, but that would slot it well in a high magic system.
I'll check out those links as well, thanks anon.

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69445643 No.69445643 [Reply] [Last 50] [Original]

Welcome to Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

>Troves, Resources, Blogs, etc:

>Previous thread:

How big a role do horses play in your campaign? How do you handle mounted combat?

368 posts omitted.
>> No.69469834

I dunno, being the guy who's known across the land for using unique exotic weapons sounds pretty cool, if also anime as hell.

Make an attack. If you hit, the target can't move until freed, and must Save vs Paralysis or take -4 to attacks and to AC until freed.

>> No.69469875
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Quoted By: >>69470003

Fighters craft magic weapons and armor, and can unlock hidden blade arts and martial-art techniques. Also weapon specialization training for gold.

Rogues are the ones I'm not sure about. Closest thing I can think of is Ninjitsu.

>> No.69470003

Thieves should be able to develop trademark gadgets and unexpected immunity to iocane powder.

>> No.69470649

I think it's fun.

>> No.69470854

Is knave better than maze rats.

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69445642 No.69445642 [Reply] [Original]
Quoted By: >>69446163

There’s a new Warhammer General up in /vg/, you should check it out

>> No.69446163

stop dopamine farming and get back to your shitty containment board

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69445590 No.69445590 [Reply] [Original]

I need /ktg/ because i don't get to actually play Kill Team and spend my time painting and roster building edition
Aka I can't find the previous edition to link it edition

>Downloads; Rules Errata and FAQs:

>Rules & Files
>Regularly updated faction tactics pdf
>Comprehensive Mission Selector
>Homebrew Missions

>$50 or under starting Kill Teams
https://www.youtube.com/watch?v=AgXd4NjJOis [Embed]

>Previous Thread

Do you think we'll get rules for Nuns with Guns, and what do think they would play like?

Do you have houserules you and your friends use? Did you houserule units you wanted to see in the game, such as raptors, stormoyz, kataphrons...?

65 posts omitted.
>> No.69469268
Quoted By: >>69470832

Shouldn't be a surprise, the GW packet has always included them.

>> No.69469526
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Chaos Spawn is a great kit and I love to use them both in 40k and AoS but it would be such a waste to copy-paste them into Kill Team. The kit comes with so many options - spikes, tentacles, claws, wings, arms, talons, tails etc. They deserve some fancy rules.

>> No.69469902

Well he aint that special and more tzaangors is better.
But if you really like rubrics its not like you have much to choose from.

>> No.69470832

It's not a surprise. But it's nice to have a clear, irrefutable statement on their stance.

>> No.69470835

So I've been playing around with an idea for a scorched earth ork KT

Right now its
Boss non with big choppa, and combine skorcha
4 burna boys
Spanner with mega blast
1 kommando
And 6 grots for fodder

Any advice or changes that I should make? I think it might be a decent team but it's just an idea for now

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69445565 No.69445565 [Reply] [Last 50] [Original]

>Citadel Contrast Paints Comparison

>Citadel Painting Guides

>Figure painter magazine issues 1-36

>Weathering hobby magazines

>Paint range compatibility chart

>Painting Videos only

>DIY Lightbox

>DIY Spraybooth

>DIY Wet Palettes

>How to Moldlines

>How to Magnets

>List of mini manufacturers for converting and proxy

>Stripping Paint

>Priming With Acrylic Gesso

>Green Stuff Casting

>Who's Johnny, she said, and smiled in her special way

>Making some awesome banners

>Recasting with Blue Stuff and LEGO bricks

>Previous Threads:

429 posts omitted.
>> No.69463380

>suspension on a Russ

>> No.69464192
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Ukraine is game to you?

>> No.69464206
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Barrels are drilled, chests and some other parts are filled, but the priming will have to wait until tomorrow.

>> No.69465058
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Quoted By: >>69465144

Ehi contrast anon how did you do helmet? Just black and gloss varnish? What brand?
Its awesome

>> No.69465144
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Usually gloss varnish works pretty well.

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69445501 No.69445501 [Reply] [Original]

All in the pic.

28 posts omitted.
>> No.69446673
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>Japanese smiths spend years working on a single katana and fold it up to a million times to produce some of the biggest pieces of shit known to mankind.

>> No.69446843

It's not actually a sword, it's just a very, very, large knife

>> No.69446881

Ahhhhh, man, here you are, masterfully deconstructing the original meme. Well played, I am not a rich man, but have my (You)

>> No.69447071

>So what are the finest then?
Anything that doesn't use folding

>> No.69447126

That's it. I'm sick of all this "stale old copypasta" bullshit that's going on in 4chan right now. Masterwork Bastard Sword copypasta deserves much better than that. Much, much better than that.

I should know what I'm talking about. I myself wrote a genuine copypasta edit in /tg/ after 250 posts (that's about 3 days on the board) and have been practicing with it for almost 2 years now. I can even make cynical 4chan nerds rage with my copypasta.

4chan trolls spend years working on a single copypasta and repost it up to a million times to produce the finest greentext known to mankind.

Masterwork Bastard Sword threads are thrice as long as Flare threads and thrice as annoying for that matter too. Any thread furries can ruin, a Masterwork Bastard Sword edit can ruin better. I'm pretty sure a Bastard Sword pasta could easily bisect a 3.5E versus 4E thread with a simple sage.

Ever wonder why moderators never deleted any Masterwork Bastard Sword thread? That's right, they were too scared to fight the disciplined trolls and their copypasta of destruction. Even when /tg/ was good, Anonymous saged the threads with the bastard sword copypasta first because their trolling power was feared and respected.

So what am I saying? Masterwork Bastard Sword is simply the best copypasta that 4chan has ever seen, and thus, require better recognition on 4chan. Here is the stat block I propose:

(Masterwork Copypasta) All trolls on the thread get +5 to rage checks, thread cannot be saged.

tl;dr = Bastard Sword pasta needs to be more effective on 4chan, see my new stat block.

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69445426 No.69445426 [Reply] [Last 50] [Original]

"Space Vietnam, space PSTD" edition

Traveller is a classic science fiction system first released in 1977. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.

Library Data: Master Archive:
rebrand <dot> ly /Traveller

Got a PDF to add? /DropOff
(Name it "*-notclean" if you suspect it has watermarks.)

Galactic Maps:


Traveller General Homebrew:

Previous General >>69239722

How many careers and terms ususally does your character have? Have you ever scrapped a newly created spacer because he got too old without getting cool skills and benefits?

96 posts omitted.
>> No.69470678
Quoted By: >>69470893

>I haven't statted all of these yet but can you come up with any neat additions I've missed?

Nice list, anon. You're running TTA, right?

My only question is just *what* do the players want to use that ship *for*? I'm getting a distinct Q-ship, star merc, paramilitary vibe from some of the listed upgrades and other vibes from other bits. What do they want to do with the ship and how are they going to pay the bills?

>> No.69470684
Quoted By: >>69470747

Groovy. I've mapped a few binary systems myself with semi-realistic orbits but now I'm tempted to put a real crazy system out there.

>> No.69470747


With systems like Nu Scorpii or Trappist-1 actually existing, we should all throw sysgen out the window and start making stuff up!

>> No.69470893
Quoted By: >>69470927

I just want to give them the choices. They can choose what they want to go for. One player is very keen on turning the ship into a yacht-lite. Currently they are mostly
running freight and passengers along with a bit of speculative trade. However they are generally not too law-abiding, with several having criminal histories. So not above heists, hustles and opportunistic piracy. The captain is a former pirate pilot turned trader pilot turned trader captain.

>> No.69470927

With the trading and passengers they have been able to stay in the green but they haven't made any huge profits.

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69445382 No.69445382 [Reply] [Original]
Quoted By: >>69445716

Sup /tg/ have a story from last night. We were playing VtMDA and some people forgot their chracter sheets so I came up with a plan B which was that they would play their own future antagonists, I wrote them all as basically human filth in the form of holy knights.
This is how it went:

>Everyone gets introduced to their character and are not allowed to show the others what their characters are (some of them I had to come up with on the spot)
>They all start out in seperate parts of the city during the morning and they are all idly doing their morning routines and so on.
>Everyone hears in different ways about how the bishop in town wants hearings with knights from the local holy order (the one all our glorious psycopaths work for)
>So they all in various ways rush in to meet with the bishop as all the knights in the city really just have shit jobs since the crusades are over at the moment
>Bishop tells them vampires exist and they’ll get paid well if they work as his personal intelligence workers
>Basically everyone really gets into their roles at this point and one guy “molests” a dying man who the bishop tried using as proof that vampires exist since that dying man was a guy the vampires they play tried to kill the night before
>They all go to the place the bishop wants them to at varying paces as they have all established they hate eachother at this point
>First thing they do when they come to what they think is the house, is pry the door open walk straight for the alcohol cabinet and down a whole mug of expensive liquor
>Two of them gets incredibly drunk as the other 2 starts looking around for some form of documents, they didn’t bother to stay and listen to the bishop so they have no idea what they’re looking for
>End up trashing the whole place, one guy breaks his legs whilst giving another one a crazy concussion almost killing both

To be continued...

>> No.69445468
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>Meanwhile, the two other knights began bickering and one thing leads to another and the knight that had trained a lot more and was a better knight entirely destroyed the other one, almost killing him
>goodswordknigt decides to patch up the dying knight so that someone can take care of him later
>The other two who almost died from being incompetent managed to find what they think is the documents
>They leave stumbling away and the three of them manage to get to the jewish quarters where there are a lot of doctors
>They find a suitable doctor who the players remember as a tremere whom they loaned money from
>Their characters have no idea and so they let him treat them which leads to the broken ones being ghouled and later on the guy who got destroyed in a swordfight got embraced (The jewish vampire was quite a good soul and mostly did so to save them tbf)
>Goodswordknight runs off to the bishop and screams like a pansy about vampires and then manages to get the ghouls arrested and then as a favour asks the bishop if he can make his own holy order that is better organised at finding vampires

Basically end of that session

>> No.69445570

>Basically everyone really gets into their roles at this point and one guy “molests” a dying man who the bishop tried using as proof that vampires exist since that dying man was a guy the vampires they play tried to kill the night before
>Implying that this isn't normal

>> No.69445716

So the premise is that they all dicks by premade characters, so what were you expecting that they be super-friends? So I'm guessing you do have some sort of end point for this, as they be future bad guys?

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69445126 No.69445126 [Reply] [Last 50] [Original]
Quoted By: >>69451016 >>69451064

>hey DM, I'm gonna run a Warforged Hexblade Warlock of the Raven Queen multiclassed with Paladin.

70 posts omitted.
>> No.69451006

Classes haven't been restricted by race for a while now, same with alignments. Also, it's entirely allowed to be a paladin multiclass, so long as you meet the strength and charisma requirements. A hexblade warlock may not qualify for strength, but they will have charisma pretty high.

>> No.69451016

And then the other three people ask for the same thing.

>> No.69451064
Quoted By: >>69451749

But we're playing Palladium Fantasy, anon.

>> No.69451363

You burn that pile of strawmen dude. Your mommy's proud of you.

>> No.69451749


Wow...you have my sympathies

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69445066 No.69445066 [Reply] [Original]

Hi /tg/ i come to you because you're the only community of tabletop gamers i can expect honest replies from.

That being said i think i got myself into some deep shit. I wanted to try DnD irl like with a group of friends and found out a few guys from my uni are into it. I joined their group but the thing is i think the DM is " That DM " . He has pulled a few things in the 3 sessions we've had that loo3 like red flags to me but id like to hear your ideas.

He claimed he doesn't know the rules and is annoyed when someone knows them better.

He insisted said he's not doing RAI or RAW because "We're in his hand now"

He insisted we roll for stats , flat out , no standard array , no point buy because he likes it " random ".

He has added the roleplay inspiration system but has only given to one guy and a girl that joined us even if another dude is consistently a better roleplayer than both of em.

And said he was ok with homebrew but has refused any homebrew from anyone even if it was made by experienced players online.

1 post omitted.
>> No.69445130

Thank you , that's exactly what i thought. i just wanted to be sure i wasn't being unreasonable

>> No.69445134

>He claimed he doesn't know the rules and is annoyed when someone knows them better.
>He insisted said he's not doing RAI or RAW because "We're in his hand now"
You're not playing D&D. You're freeforming.

Freeforming with an asshole DM, at that.

>> No.69445472
Quoted By: >>69445491

Giving you the benefit of doubt that you're not withholding context to get support in an off-board argument (in which case I say to the other side that OP is a faggot and also wrong):

>He claimed he doesn't know the rules and is annoyed when someone knows them better.
Red flag. Don't know the game, don't run game. If you're a newbie GM, it's a given that someone might know the rules better, accept corrections. If they fuck with the balance of what you crafted, accept the new ruling from the next session onwards. Generally, don't take the helm while insisting on your right to be an uneducated ignoramus.
>He insisted said he's not doing RAI or RAW because "We're in his hand now"
In his hand, as in the DM's? If so, that sounds real power-trippy and I'd seriously consider getting out or just not rolling any more characters on the basis of this alone.
>He insisted we roll for stats, flat out, no standard array, no point buy because he likes it "random".
I don't have a problem with that, some people do, this is usually solved by stating this when people sign up so they can decline and find another game. Also, pointless extra spaces are annoying to read.
>And said he was ok with homebrew but has refused any homebrew from anyone even if it was made by experienced players online.
On the one hand, online homebrews are prime candidates for instadrop, OTOH, yeah it would be easier to say "no homebrews" and cut the problem.

Now the real question: is said DM a close personal friend? If not, gtfo. If so, learn to be a better GM and run the game yourself.

>> No.69445491

>If so, learn to be a better GM and run the game yourself.
Or just not play with them. My best friend is a great guy in general but has a terrible GMing style so I just stopped playing with him.

>> No.69446352

>He insisted said he's not doing RAI or RAW because "We're in his hand now"

As a dm I always try to tell my players “you are under the mercy of the setting now, I’m simply running it. With control over your characters, you have more power over what happens than I do.” and I try to hold as true to that as possible. My personal autistic belief is that I should run things by the rules, and when not by the rules, run them based on what would happen and makes sense. The dm has control over what setting he builds or chooses, but after the players enter that setting, he is just acting as a medium between them and the setting. That way players feel like they’re actually interacting with the world they’re trying to get immersed in, rather than being controlled by some power hungry neckbeard who rules with an iron fist.

That’s the only thing I have a specific reply to. Overall he does indeed sound like “that guy” and you should bring up your complaints in a polite and formal way. If that doesn’t work, you should suggest you both see what the other players think of the complaints that you have. This could result in you leaving, the dm improving, or maybe the other players agreeing so much that they vote the dm off his seat or just abandon him altogether and you all play without him. If nobody else wants to fix things like you do, you should probably just leave and find a better group.

Or stick around just to have funny “bad dm” stories to look back on and laugh at. That’s what I would do. I actually prefer atrocious tabletop sessions to mediocre ones, because some of my friends love to hear me regail them with tales of terrible players or DMs.

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69445026 No.69445026 [Reply] [Original]
Quoted By: >>69448183


21 posts omitted.
>> No.69447929
Quoted By: >>69448693

>the DEldar race as a whole is feeding and supporting Slaanesh more than if they took another path or even just died and got eaten by Her
They're not though. They don't feed Slaanesh. The process of sucking out energy through the misery of other creatures doesn't feed Slaanesh, it repairs the constant damage being done to their souls.

>> No.69448183

>Who is more degenerate
>Giggling, eager, slaanseshi cultists
>Smug, inwardly self hating, slaaneshi cultists
Won't make all that much difference if you're the one who got taken.

>> No.69448261

>Don't be mean
>Answer me you assholes

>> No.69448693


>Slaanesh feeds of a Dark Eldar's soul
>Dark Eldar languishes and dies, Slaanesh is up one soul


>Slaanesh feeds off a Dark Eldar's soul
>Dark Eldar causes pain and suffering which regenerates their soul
>Slaanesh keeps eating away at soul, rinse and repeat
>Slaanesh gets the equivalent of many, many souls from one DEldar


>Slaanesh feeds off a DEldar's soul
>"Fuck you, I'm moving to Biel-Tan"
>Slaanesh can't get anything while soul is on an Eldar Path; autism tastes bad
>Slaanesh can't get anything while soul is in Infinity Circuit

>> No.69450062


>Who would win ?
>One enormous space empire of immortal super elfs based on rape and murder in a pocket dimension build with technology so advanced it is basically magic
>One gate-y boi leading directly to khorne's bathroom

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69445020 No.69445020 [DELETED] [Reply] [Original]
Quoted By: >>69445043

nice times with friends edition


>WD Nov 2019:

>Index Inquisition:

>Space Marines – Why You Need Faith & Fury

>WarhammerTV Tip of the Day:
https://www.youtube.com/watch?v=oYcfgdhAgqI [Embed] [Embed] [Embed] [Embed]

>3rd party pastebin
https://pastebin.com/W9i0i8BW (embed)

>Downloads; Rules Errata and FAQs:

>Book Megas:

Codex: https://docs.google.com/spreadsheets/d/14wC7pS7shKfOLiuM18c3CpaA_G3JRo9LxV_Xd0vBfAg/
Forgeworld: https://docs.google.com/spreadsheets/d/1nSWZEyt0X6pfXvdVmPDjKpXtAqjjfiPvSTUaRWO8PTE/
Other: https://docs.google.com/spreadsheets/d/19Zdiv_x8Q3sKIL2z7-BoEzyQpCIp22l4bA_3OpOTaxE/htmlview

previous: >>>69441492

>> No.69445043

dont post here, real thread is

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