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69436388 No.69436388 [Reply] [Last 50] [Original]

Beautiful cards edition

Previously: >>69426053 ->#

>Official Site: Contains deck building rules and the current ban list.

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.

>Official search site.

>Unofficial, but has GOAT search interface, more cards, and a deckbuilder.

>Thread Question
What is your favorite card aesthetically? Whether it be frame, art, flavor, or a mix of all.

368 posts omitted.
>> No.69448064
Quoted By: >>69448114


>> No.69448076

>Why not both?
Waste of slots, would be better used on disruption or future sight itself especially considering divergent transformations making it a 2-card combo (kykar + divergent transformations)

>> No.69448114

Let it die

>> No.69449099

>Khans. I feel like that was the last block were the worlds got more focus than just "backdrop of the week for our boring superhero team".
At least there wasn't a single hint of the Gatewatch on Eldraine.

>> No.69449577

Haven't actually had the chance to play the deck yet, as I've been out of town. I'll report back next weekend.

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69436363 No.69436363 [Reply] [Original]
Quoted By: >>69438038 >>69439105

I want to do an xcom type campaign, except instead of what happens in enemy unknown, where xcom starts winning early on, has some tense moments but eventually snowballs and takes a giant dump on the ayys, i'd like for humanity's best laid plans to fail, forcing them to fight an actual insurgent war. so on that note: what tips do you have for failing forward, players losing etc?

2 posts omitted.
>> No.69437268
Quoted By: >>69437595


>making any victories seems pointless, and such.

I can't help but wonder, with how many people have you played before? Because right around 3-6 months of DMing you should realize that for players to fuck up with no one to blame but themselves you only have to leave them to their own devices.

>> No.69437595

that's true, but there are a couple pretty good tacticians in my usual group, and if they do a good job and roll well they should probably expect to at least partially achieve their objectives, otherwise what exactly are they doing here? listening to me tell a story about how some people got fucked up? how do you strike that balance between "hey you managed to slow down the invasion!" and "ultimately it doesn't matter because the enemy is hopelessly overpowering"

>> No.69438038
Quoted By: >>69438654

The biggest thing is to be upfront with the tone of the campaign with the players. The thing is that xcom is brutal, but fair, and ultimately the players are supposed to win against the ayys.

The feel of a campaign has a rhythm kind of like the steps to a dance beat. Normal games might be a big step forward, little step back, big step forward. Players achieve their objectives, the villain might make some new obstacles and further his plan timetable, then the players push on and get closer to saving the day. Ultimately that gives a more hopeful feeling as player success has forward momentum.

I recommend the two-steps forward, one step back.

If you want to stymie them, consider forward back back forward or back forward back, forward forward back.
That is to say, they achieve something, then the ayys in the next phase achieve success, then they go on the offense, and then the players manage to bloody the ayys and make some gains.
The end result is that it will feel a bit more like a stalemate, that they have some successes but they are ultimately not much closer to their ultimate goal.
Of course if they are stalling for time to develop new tech, that can work to their favor, the players can sort of break even until they get the equipment that equalizes the battlefield.

But ultimately there has to be some sort of forward momentum for the players to have a chance to triumph overall. But it may be a long and gritty road to get there.
Might recommend looking at a movie like Empire Strikes Back and count the steps of forward progress/reverse. It's a pretty good example of the concept.

>> No.69438654

interesting, and an excuse to watch empire, seems reasonable enough to me. i suppose that an aspect you could make use of, especially in the beginning, would be like other squads not returning/shrinking and moving through the aftermath of conventional forces getting wrecked, doesn't need any actual game effect but could help with that atmosphere,

>> No.69439105

Give them always several missions to chose from. You can save one location but in the meantime the other 2 critical locations will be overrun.
Weight every objective with different ressources.
Saving the town will give you personell.
Saving the base will give you tech.
Saving the mining complex will give you resources.
This will force your players to make hard decisions against their morale compass and gives you an easy tool to advance the plot in a dire way.

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69436335 No.69436335 [Reply] [Original]
Quoted By: >>69461848 >>69464226

How do you make gemology/gems interesting in your setting? Do you use them to make lightsabers, catalysts for spells and/or as a simple way to carry retarded amounts of money?

55 posts omitted.
>> No.69461736

Steven Universe has an anime cousin?

>> No.69461848
Quoted By: >>69467167 >>69470083

They're very valuable and are widely believed to contain extreme amounts of magical power. Mostly because an ancient civilization, the one which kicked off the region's tradition of magical study, used an artificial kind of gemstone as a kind of battery. The association stuck, and completely unrelated gems are considered potentially powerful.

Gemstones are often used by rulers and scholars as symbols of ancient legitimacy and power, but these are not inherently magical.

>> No.69464226


>> No.69467167

What happened to that civilization?

>> No.69470083

How does your magic work?

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69436244 No.69436244 [Reply] [Original]

Candy elementals cant be THAT dangerous.

58 posts omitted.
>> No.69451190
Quoted By: >>69451799 >>69451926

you can use a fate point to stop a natural one and only that, you can get fate points in joining the oompa loompas singing about someone's death

>> No.69451799

That would be either terrible or terribly hilarious

>> No.69451815

Each player can control a gang of oompa loompas

>> No.69451834


>> No.69451926

I always liked the idea that Oompa Loopas developed a culture that celebrates death as a result of the deadly environment in Loompa Land.

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69436232 No.69436232 [Reply] [Original]
Quoted By: >>69436926 >>69439647

What if you brought back in time a fleet of motorcycles and plenty of fuel? Could they take on cavalry or infantry?

25 posts omitted.
>> No.69436926

bikes are for messengers and dragoons, not for charges

>> No.69436990
Quoted By: >>69439715

And? My point was that it'd be hilarious, not practical. It's already been long established that motorbikes in any form would be impractical compared to horses as far as this thread goes. Like we've both said: dragoons, and even then, horses are probably better.

>> No.69437063

Actually the most viable option so far. No need to stop, no need to melee yourself off balance, just strafing runs.

>> No.69439647

this would be so cool irl.

>> No.69439715

Autist just have to say things sometimes, anon. They can't help themselves.

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69436210 No.69436210 [Reply] [Original]

Eternal reminder that Sartorius was the greatest thing to ever come from the game Yu-Gi-Oh and we should all inspire to be just like him.

>> No.69436219

The word you're looking for is "aspire".

>> No.69439499
Quoted By: >>69440364


Why is he named after a small pelvic/leg muscle?

>> No.69440364

Not all of us aspire to be a time-stopping bissexual vampire.
I shit you not it's an actual (sur)name.

>> No.69443462


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69435871 No.69435871 [Reply] [Original]

My PC.

40 posts omitted.
>> No.69445146

Sage. This fetish spam is ridiculous.

>> No.69445190

If her pupils become hearts at some point it's definitely not rape, but anything else is unclear.

>> No.69445196
Quoted By: >>69445527

You're not the first person to misinterpret that part of the Vagina Monologues, but I'll be damned if you aren't the first person to use it to justify a pedantic argument involving TTRPGS.

>> No.69445527
Quoted By: >>69445689

>the Vagina Monologues
Fucking hell, why are women so obsessed with their vagina's? Say about men what you want, but the majority of female "comedy" is just
>Vagina's amirite?
>Have you ever had a period?
>Let me tell you why men are worse than AIDS

>> No.69445689

Because most comedy today is either observational ('this situation I saw was so fucked up') or self-effacing ('let me tell you about this dumb thing I did').
Women are so self-centred they can't do observational well, and hate making fun of themselves, so they mash the two together to make 'pity-me' jokes instead.
>My life sucks but it's not my fault, pity me
>men are the reason my life sucks

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69435840 No.69435840 [Reply] [Original]

Hello /tg/. I'm going to be GMing and I need only your most obscure monsters.
No stat blocks necessary, just weird off the wall shit. If it's the kind of creature that causes your milk to sour, or travels by gusts of winds and leaves mysterious cuts on people's ankles, or stalks you invisibly until you let it pass with an "after you, betobeto-san", it's the kind of creature I need. My players are all savvy and experienced so it's hard to surprise them without making things up whole cloth.

45 posts omitted.
>> No.69455894

How about the Lithuanian “little winds” (also called small devils on occasion). These invisible bastards are your tradition trickster spirit, they blow papers off the table, scatter the dust pile you’ve been sweeping, tickle the back of your neck, etc etc. Thing is, there’s only one way to get rid of them. You need to, without looking first, throw a knife through the nearest open door or window. If you hear a scream or find blood, that means you got them, if not, then they’ll be back.

>> No.69455907

Depends on your definition of myth but is have a few

The preyton, a mix of stag and bird that has the shadow of a man until it kills one.

The hidebehind, a tall thin being that lives in the woods and preys on those who travel there. It only let's itself be seen out of the corner of your eye and hides behind trees before jumping out and killing you.

This one is a bit different because there is no specific name for these things, just the place where they are. The tribe that live in the valley were called the Naha but they have since dissappered. But since then there have been reports if headless monsters living the valley, and more then a few headless bodies have turned up there.

>> No.69455914

not a monster, but an encounter I read about here sometime ago.
I wrote most of it down to use as an encounter myself.
>Greedy bastard fakes being a priest of any faith.
>wants to collect tithes, offerings and shit from peasant folk
>proceeds to convert and or otherwise con the people into some legit faith
>people cant get to afterlife
>all of the dead townspeople, as ghosts or worse appear during nights significant to the faith
>Usually in the church/chapel/mosque whatever to pray
>they try to find their way to afterlife
>are not aggressive until they witness their holy place looted, or behaviour concidered not to be pious
>if the person/party weathering the night in said holy place encounters them, if they manage to wait out the night and pray, they're fine
>this mass of souls can fuck spacetime
>one night might last for several days in the affected area
>the souls of the dead hope to be taken to afterlife by their deity after these shows of piousness

They dont need a building to appear, any holy places such as islands, rock formations, waterfalls etc will do.
And the more there are, the stronger they are, imagine Orc WAAAGH.
Legit holy relics of the faith calm them down not to appear. If relic is moved, they are bloodthirsty as hell, and can follow the relic to get it back during the night.

Also a legit priest of said faith can send them off into afterlife.

Usually, if faith says creatures like flies, spiders, scorpions, snakes or even plants, etc are of the devil, the usually abandoned holy property is surrounded by their dead carcasses to a various distance depending how many souls there is lingering around as the earliest warning of its existence.
>some player races could work here too

I have tried to work this into an encounter, but its a bit too out of the blue to be anything other than a quest element.
I have tried to write this into a horror segment, but I dont have necessary horror talent for it.

>> No.69457135

Monster Of The Week. That's why the stat line is unimportant. It's mainly a "make it yourself" system.

>> No.69457355

Is it just me or are original myths and fantasies way less interesting than their modern counterparts?
I was reading up on the origin of "geas" earlier, and it comes from Irish mythology. Basically a dude had a curse on him so he couldn't eat dog meat. But then some old crone offers him dog meat, and it would be rude to refuse her hospitality, so he eats it and his spirit is weakened in an upcoming battle.
How fucking lame is that? For all we know the head has nothing to do with it. Maybe he got food poisoning from eating fucking dog meat.

I find genuinely mythical monster are all the same way. They often only do very specific things, or their design is laughable rather than fearsome

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69435748 No.69435748 [Reply] [Original]
Quoted By: >>69435844 >>69435856

>Set up interesting human fighter with a neat backstory
>Other three players pick insect people and get to start with higher stats
How do we get these people out of our game?

4 posts omitted.
>> No.69435844

projectile vomit all over the game board, say "oopsie poopsie" and rip a huge fart that turns into a shart

>> No.69435856

Porn when?

>> No.69435897
Quoted By: >>69435913

Have the /tg/ mods always been this shit? I routinely see piles of these spam threads but then also see them remove actual discussions. The fuck?

>> No.69435913

They just ban people they don't like and let spam they do stay up, it's horribly biased, wouldn't surprise me if this was a janny doing it

>> No.69435926

This thread was moved to >>>/trash/26606935

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69435722 No.69435722 [Reply] [Original]

i need some skaven art. you gat eny?

76 posts omitted.
>> No.69449776
Quoted By: >>69449816 >>69449855

So, considering there is already anime rat girls, does anyone has hunky skavens?

>> No.69449816

The artist who did most of the stuff posted ITT also does the occasional ratboy.

>> No.69449855
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get you a man like this

>> No.69450086
Quoted By: >>69451758

Anyone got some low tech skaven? The whole green sludge mad science isn't a part of my not!skaven aesthetic.

Kill yourself

>> No.69451758

Go kill yourselves.

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69435607 No.69435607 [Reply] [Original]
Quoted By: >>69435878 >>69435891

>Player wants to play a game
>When i say the game is humans only he throws a fit and asks me why he can't play his ant person
Why are thri'kreen players like this?

6 posts omitted.
>> No.69435770


lol anyone got the bingo for these threads?

>> No.69435868
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>> No.69435878

because they dont wear soiled diapers to the table like gentlemen such as ourselves

>> No.69435891
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I'm seriously wondering now if this is just someone sick of the spam who's just accelerating their inevitable delete on sight status.
If not, Jesus Christ work on the fucking art or get a new hobby, since clearly art isn't taking enough of your time.

>> No.69435921

This thread was moved to >>>/trash/26606917

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69435567 No.69435567 [Reply] [Original]

Does your current campaign setting have feral children?

9 posts omitted.
>> No.69440214
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It does now.

>> No.69441420


>> No.69441604

>feral children
So just children then

>> No.69443037


Sort of. They're not really 'human' anymore - they've transformed into a kind of faerie not unlike Peter Pan.

>> No.69444960

No but it will now, thanks.

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69435395 No.69435395 [Reply] [Last 50] [Original]



>WD Nov 2019:

>Index Inquisition:

>Space Marines – Why You Need Faith & Fury

>WarhammerTV Tip of the Day:
https://www.youtube.com/watch?v=oYcfgdhAgqI [Embed]

>3rd party pastebin
https://pastebin.com/W9i0i8BW (embed)

>Downloads; Rules Errata and FAQs:

>Book Megas:

Codex: https://docs.google.com/spreadsheets/d/14wC7pS7shKfOLiuM18c3CpaA_G3JRo9LxV_Xd0vBfAg/
Forgeworld: https://docs.google.com/spreadsheets/d/1nSWZEyt0X6pfXvdVmPDjKpXtAqjjfiPvSTUaRWO8PTE/
Other: https://docs.google.com/spreadsheets/d/19Zdiv_x8Q3sKIL2z7-BoEzyQpCIp22l4bA_3OpOTaxE/htmlview

841 posts omitted.
>> No.69438932

>For you being habited by "warp powers" is not being "host of a demon" ?
Correct. She is not implied to be the host of any daemon, rather she has warp powers much like many of the Chaos Space Marines who also lost their powers. People with powers are not necessarily possessed.

>> No.69439014

Never understood this attitude. I dislike a lot of new shit too, but that's been true for the entire time I've been involved with the hobby, almost 20 years now. GW does stupid shit and we do our own thing and have fun. People are acting like GW's modern shit is somehow different.

>> No.69439065


Deamons dont require hosts to manifest dumbass and they dont leave anything behind.

>> No.69439232

>I leave the back door of my rhinos off and place it over my dick and then I can spin it while I spray like a lazy susan

>> No.69439264

wtf are mortifiers? flying melee units?

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69435279 No.69435279 [Reply] [Original]

Which one of you is responsible for this thread?


>> No.69435289
Quoted By: >>69439487

God fucking dammit.


>> No.69439487


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69435274 No.69435274 [Reply] [Original]

>Players want to play demons, insects, furries or any freakshit
>Human only setting
How do I deal with this without losing players?

2 posts omitted.
>> No.69435339

kys yourself spammer faglord

>> No.69435376

you knock them down, take off your pants, and start to cum and fart uncontrollably all over their face.

>> No.69435402

>reposts multiple 'ree human only' bait prompts
>with a succubus as the OP

>> No.69435548


>> No.69435923

This thread was moved to >>>/trash/26606929

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69435231 No.69435231 [Reply] [Original]
Quoted By: >>69435333

>> No.69435333


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69435096 No.69435096 [DELETED] [Reply] [Original]

>Players don't ride horses or have any type of mount
What system will help me correct this?

8 posts omitted.
>> No.69435297
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Quoted By: >>69435335

With the multi thread going, we get another box checked.

>> No.69435304

An art based system, I think. Maybe you should work on that.

>> No.69435322


>> No.69435335


>> No.69435568


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69435040 No.69435040 [Reply] [Original]

What's the best system for a One Piece Game? Ideally you need racial traits for the different species (Human, Minks, Fish-men, Giants etc., something to accommodate the fuck off power advantages of devil fruits and then some sailing elements of course.

>> No.69438179

You'd be better off making some sort of derivative setting. In the show nothing is properly balanced and everyone has plot armor when it's convenient, and they lose it when it isn't. Every devil's fruit (other than zoa-types) would be essentially it's own character class and no two characters could have the same abilities.
Minks and Fishmen would have their own mechanics, but there are also huge differences in size within members of the same species. Sea stone is the only real way to stop many devil's fruit users (especially early on), so it would have to be more available to non-devil's-fruit-users than in the show if you want then to have a fighting chance. Haki and sailing would be the least of your worries.

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69434966 No.69434966 [Reply] [Last 50] [Original]

Non-basic lands are mountains edition


>Current meta, complete with deck lists

>Comprehensive Magic search engine

>Build and share decks

>Thread Question
Will anything actually be banned in modern or other formats relevant to this general? Will anything be unbanned?


398 posts omitted.
>> No.69451129

Thanks friend

>> No.69451159
Quoted By: >>69451239 >>69451526

The hell do I even use Burning Inquiry for? After the Faithless Looting ban, Hollow One is basically dead. There's gotta be something good about forcing an opponent to draw 3 then pitch 3 at random. I'm thinking of some Izzet hand attack/ draw punish deck? Runeflare Trap and Cerebral Vortex combined with Inquiry and Whistful Thinking to force opponents to draw? Just something weird I've though of.

>> No.69451239
Quoted By: >>69451275 >>69451526

Why not just use it with Narset to make it a -2?

>> No.69451275
Quoted By: >>69451526

that too, I guess. Just run Narset with a bunch of cards that force your opponent to draw then discard.

>> No.69451526

grixis narset waste-not wheels

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69434809 No.69434809 [Reply] [Original]

Would prostitutes charge goblins more because they're gross and mean, or less because no risk of pregnancy?

2 posts omitted.
>> No.69435646

Real ones can charge double if they think you look bad, might charge more for a goblin.

>> No.69439554


>> No.69439588
Quoted By: >>69440154

Would elf prostites be the most expensive type or does the general populance has a disdain for certain species that goes beyond the point of hate-fuck?

>> No.69440154

wood elf prostitutes?

>> No.69443084


Ask your mother her policy on the matter.

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69434695 No.69434695 [Reply] [Original]
Quoted By: >>69446408 >>69446421

Hey /tg/, I'm designing a contemporary fantasy homebrew game set in 1960's America. Characters have the option of accessing magic by either joining a cult or secret society or ingesting psychadelic drugs. The drug abilities only last for the duration of the drug's effects, and each time you ingest a psychadelic the ability you recieve is randomozed with different potential abilities for each drug. I'm having trouble fleshing out the drug based abilities and was wondering if anyone had tried something similar or had any suggestions. I'm trying to think of abilities that can tie to dmt, mdma, acid and mushrooms. It's a totally from scratch system so relations to existing spells in other games is useful but not necessary. To me at least, and not everyone may agree, mushrooms feel shamanic, shapeshifting and such. Acid feels offensive in some way, I keep coming back to blinding lights and lazers. Dmt has teleportation and summoning machine elves associated with it already. Mdma definitely would offer some healing but beyond that I'm stumped. Any fellow /tg/ psychonauts have any thoughts?

22 posts omitted.
>> No.69445865

As of right now hallucinating is a status effect. The drug magic class is called Psychonaut, and they have a numerical score essentially indicating there experience with psychedelics and that's how many drug-induced spells they can keep in their mind at once. If they exceed that or a totally inexperienced character ingest psychedelics there is a potential for them to start hallucinating.

I hadn't thought of including mental illness as a potential route but in the context of the world it makes sense and is applicable. At one point there was a non player faction of drug addicts who would basically be insane violent wizards but that's since been replaced with the Brotherhood of Eternal Sunshine (and other psychadelic groups/cults).

>> No.69445895
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>> No.69446408
Quoted By: >>69446591

>Mdma definitely would offer some healing but beyond that I'm stumped
hella insight and emphatic readings?

>> No.69446421

So you want to play a Dune themed rpg huh?

>> No.69446591

Oooh insight is good I hadn't considered that. It does already give a positive modifier to your emotional attribute but it could offer an additional buff spell you could bestow on others...

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69434622 No.69434622 [Reply] [Original]

What are some real life drugs that could be found in medieval settings?
Is that all? The crazier and more addictive the better

30 posts omitted.
>> No.69438650
Quoted By: >>69438694

I debated not responding because I didn't want to crush the dreams of >>69437791
but what I was really getting at is that the story goes that people who consumed grain products infected with ergot had hallucinations and believed they were being ATTACKED by witches, not that they were witches themselves.
Although history has shown us that ergot really had very little to do with the witch trials (which, for the record, actually took place in Danvers) and that they were mainly motivated by money.

>> No.69438694

Also land. Money and land.

>> No.69439720
Quoted By: >>69439976

Does it actually work? Never tried it, but my friends keep telling me it gets them way higher.

>> No.69439976

Of course it works. You're still inhaling it, it just diffuses throughout the entire volume of the space you're in and you still need to inhale the correct dose. So you have to use more, a lot more, but in return, it affects everyone without much additional material. As such, it's hilariously inefficient. if your desire is only to get high, it takes much less material to take the proper dose directly.

>> No.69440354


File: 71KiB, 1136x640, 8624EDE4-C52A-4887-9E5C-E1685659B982.jpg [View Same] [Google] [iqdb] [SauceNAO]
[SPOILER] No.69434593 [SPOILER] [Reply] [Original]

Stat him

3 posts omitted.
>> No.69435578

5e monster

>> No.69439517


>> No.69441052


>> No.69442481


>> No.69443446


File: 159KiB, 896x774, dajsigj-0e4ae69d-7d7a-4091-b91e-c91e71c87b70.jpg [View Same] [Google] [iqdb] [SauceNAO]
69434488 No.69434488 [DELETED] [Reply] [Original]

>Player wants to play an insect person in my game
>Tell him no
>He drops out and finds another game
How do I get him back? Should I let him play it and kill him off so he rolls a new character?

35 posts omitted.
>> No.69435671
Quoted By: >>69435686


>> No.69435686
Quoted By: >>69435698

; w ; At least I'm working on my art ok?

>> No.69435698

weeb shit isn’t art

>> No.69435736
File: 25KiB, 720x368, 1461502413355.jpg [View Same] [Google] [iqdb] [SauceNAO]

>has not worked on hist art
>free space
Goddamnit you got me

>> No.69435884

Bro you already posted this last week. The consensus was:
>You are the faggot OP
>You are not his friend
>He made the right choice
You got exactly what you wanted, he'll get exactly what he wants

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